Phantom Knights Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Goblin Biker Clatter Sploder
 Rarity
Goblin Biker Clatter Sploder
 Rarity
Goblin Biker Clatter Sploder
FIRE 3
Goblin Biker Clatter Sploder
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.

 Rarity
Goblin Biker Dugg Charger
 Rarity
Goblin Biker Dugg Charger
 Rarity
Goblin Biker Dugg Charger
EARTH 3
Goblin Biker Dugg Charger
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.

 Rarity
Goblin Biker Mean Merciless
 Rarity
Goblin Biker Mean Merciless
 Rarity
Goblin Biker Mean Merciless
WATER 3
Goblin Biker Mean Merciless
  • ATK:

  • 1300

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.

 Rarity
Goblin Bikers Gone Wild
 Rarity
Goblin Bikers Gone Wild
 Rarity
Goblin Bikers Gone Wild
DARK 6
Goblin Bikers Gone Wild
  • ATK:

  • 2400

  • DEF:

  • 0


If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.

R Rarity
Kagemucha Knight
R Rarity
Kagemucha Knight
R Rarity
Kagemucha Knight
DARK 3
Kagemucha Knight
  • ATK:

  • 0

  • DEF:

  • 0


When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

R Rarity
The Phantom Knights of Torn Scales
R Rarity
The Phantom Knights of Torn Scales
R Rarity
The Phantom Knights of Torn Scales
DARK 3
The Phantom Knights of Torn Scales
  • ATK:

  • 600

  • DEF:

  • 1600


You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.

UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
UR Rarity
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

           Rarity
          Goblin Biker Grand Breakout
           Rarity
          Goblin Biker Grand Breakout
           Rarity
          Goblin Biker Grand Breakout
          Spell Quick
          Goblin Biker Grand Breakout

            Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.

             Rarity
            Goblin Biker Grand Entrance
             Rarity
            Goblin Biker Grand Entrance
             Rarity
            Goblin Biker Grand Entrance
            Spell Normal
            Goblin Biker Grand Entrance

              Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.

              UR Rarity
              Reinforcement of the Army
              UR Rarity
              Reinforcement of the Army
              UR Rarity
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                   Rarity
                  Goblin Biker Grand Pileup
                   Rarity
                  Goblin Biker Grand Pileup
                   Rarity
                  Goblin Biker Grand Pileup
                  Trap Normal
                  Goblin Biker Grand Pileup

                    Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn.

                    R Rarity
                    Phantom Knights' Fog Blade
                    R Rarity
                    Phantom Knights' Fog Blade
                    R Rarity
                    Phantom Knights' Fog Blade
                    Trap Continuous
                    Phantom Knights' Fog Blade

                      Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

                       Rarity
                      Virtue Stream
                       Rarity
                      Virtue Stream
                       Rarity
                      Virtue Stream
                      Trap Normal
                      Virtue Stream

                        Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                        Extra Deck

                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                         Rarity
                        Fiendsmith's Desirae
                        LIGHT 9
                        Fiendsmith's Desirae
                        • ATK:

                        • 2800

                        • DEF:

                        • 2400


                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                         Rarity
                        Fiendsmith's Lacrima
                        LIGHT 6
                        Fiendsmith's Lacrima
                        • ATK:

                        • 2400

                        • DEF:

                        • 2400


                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                        UR Rarity
                        Cherubini, Ebon Angel of the Burning Abyss
                        UR Rarity
                        Cherubini, Ebon Angel of the Burning Abyss
                        UR Rarity
                        Cherubini, Ebon Angel of the Burning Abyss
                        DARK
                        Cherubini, Ebon Angel of the Burning Abyss
                        • ATK:

                        • 500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                         Rarity
                        Fiendsmith's Requiem
                        LIGHT
                        Fiendsmith's Requiem
                        • ATK:

                        • 600

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                         Rarity
                        Fiendsmith's Sequence
                        LIGHT
                        Fiendsmith's Sequence
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        UR Rarity
                        Moon of the Closed Heaven
                        LIGHT
                        Moon of the Closed Heaven
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Top

                        Top-Right


                        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        UR Rarity
                        The Phantom Knights of Rusty Bardiche
                        UR Rarity
                        The Phantom Knights of Rusty Bardiche
                        UR Rarity
                        The Phantom Knights of Rusty Bardiche
                        DARK
                        The Phantom Knights of Rusty Bardiche
                        • ATK:

                        • 2100

                        • LINK-3

                        Link Arrow:

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

                        UR Rarity
                        Arc Rebellion Xyz Dragon
                        UR Rarity
                        Arc Rebellion Xyz Dragon
                        UR Rarity
                        Arc Rebellion Xyz Dragon
                        DARK
                        Arc Rebellion Xyz Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                         Rarity
                        Goblin Biker Big Gabonga
                         Rarity
                        Goblin Biker Big Gabonga
                         Rarity
                        Goblin Biker Big Gabonga
                        LIGHT
                        Goblin Biker Big Gabonga
                        • ATK:

                        • 2100

                        • DEF:

                        • 0


                        2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.

                         Rarity
                        Goblin's Crazy Beast
                         Rarity
                        Goblin's Crazy Beast
                         Rarity
                        Goblin's Crazy Beast
                        DARK
                        Goblin's Crazy Beast
                        • ATK:

                        • 2700

                        • DEF:

                        • 0


                        2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.

                         Rarity
                        LeVirtue Dragon
                         Rarity
                        LeVirtue Dragon
                         Rarity
                        LeVirtue Dragon
                        WATER
                        LeVirtue Dragon
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                        R Rarity
                        Number 75: Bamboozling Gossip Shadow
                        R Rarity
                        Number 75: Bamboozling Gossip Shadow
                        R Rarity
                        Number 75: Bamboozling Gossip Shadow
                        WIND
                        Number 75: Bamboozling Gossip Shadow
                        • ATK:

                        • 1000

                        • DEF:

                        • 2600


                        2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                        SR Rarity
                        Raider's Knight
                        SR Rarity
                        Raider's Knight
                        SR Rarity
                        Raider's Knight
                        DARK
                        Raider's Knight
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                        SR Rarity
                        The Phantom Knights of Break Sword
                        SR Rarity
                        The Phantom Knights of Break Sword
                        SR Rarity
                        The Phantom Knights of Break Sword
                        DARK
                        The Phantom Knights of Break Sword
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                        Need 55 UR

                         Rarity
                        Fiendsmith Engraver2 card
                         Rarity
                        Goblin Biker Clatter Sploder1 card
                         Rarity
                        Goblin Biker Dugg Charger2 card
                         Rarity
                        Goblin Biker Mean Merciless1 card
                         Rarity
                        Goblin Bikers Gone Wild1 card
                         Rarity
                        Lacrima the Crimson Tears1 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Nibiru, the Primal Being1 card
                        UR Rarity
                        Tour Guide From the Underworld3 card
                         Rarity
                        Fiendsmith's Desirae1 card
                         Rarity
                        Fiendsmith's Lacrima1 card
                        UR Rarity
                        Cherubini, Ebon Angel of the Burning Abyss1 card
                         Rarity
                        Fiendsmith's Requiem1 card
                         Rarity
                        Fiendsmith's Sequence1 card
                        UR Rarity
                        Moon of the Closed Heaven1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        The Phantom Knights of Rusty Bardiche1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        Effect Veiler3 card
                        UR Rarity
                        Ghost Ogre & Snow Rabbit2 card
                        UR Rarity
                        Arc Rebellion Xyz Dragon1 card
                         Rarity
                        Goblin Biker Big Gabonga1 card
                         Rarity
                        Goblin's Crazy Beast1 card
                         Rarity
                        LeVirtue Dragon1 card
                        UR Rarity
                        Called by the Grave2 card
                        UR Rarity
                        Crossout Designator1 card
                         Rarity
                        Fiendsmith's Tract3 card
                        UR Rarity
                        Forbidden Droplet3 card
                         Rarity
                        Goblin Biker Grand Breakout3 card
                         Rarity
                        Goblin Biker Grand Entrance2 card
                        UR Rarity
                        Reinforcement of the Army1 card
                        UR Rarity
                        Triple Tactics Talent1 card
                         Rarity
                        Goblin Biker Grand Pileup1 card
                         Rarity
                        Virtue Stream1 card

                        Main: 60 Extra: 15

                        SR Rarity
                        1 cardDanger!? Jackalope?
                        SR Rarity
                        1 cardDanger!? Jackalope?
                        Danger!? Jackalope?
                        DARK 3
                        Danger!? Jackalope?
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                        SR Rarity
                        1 cardDanger!? Tsuchinoko?
                        SR Rarity
                        1 cardDanger!? Tsuchinoko?
                        Danger!? Tsuchinoko?
                        DARK 3
                        Danger!? Tsuchinoko?
                        • ATK:

                        • 1300

                        • DEF:

                        • 0


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                        N Rarity
                        1 cardFabled Lurrie
                        N Rarity
                        1 cardFabled Lurrie
                        Fabled Lurrie
                        LIGHT 1
                        Fabled Lurrie
                        • ATK:

                        • 200

                        • DEF:

                        • 400


                        When this card is discarded to the Graveyard, Special Summon it.


                         Rarity
                        2 cardFiendsmith Engraver
                         Rarity
                        2 cardFiendsmith Engraver
                        Fiendsmith Engraver
                        LIGHT 6
                        Fiendsmith Engraver
                        • ATK:

                        • 1800

                        • DEF:

                        • 2400


                        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                         Rarity
                        1 cardGoblin Biker Clatter Sploder
                         Rarity
                        1 cardGoblin Biker Clatter Sploder
                        Goblin Biker Clatter Sploder
                        FIRE 3
                        Goblin Biker Clatter Sploder
                        • ATK:

                        • 1500

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.


                         Rarity
                        2 cardGoblin Biker Dugg Charger
                         Rarity
                        2 cardGoblin Biker Dugg Charger
                        Goblin Biker Dugg Charger
                        EARTH 3
                        Goblin Biker Dugg Charger
                        • ATK:

                        • 1600

                        • DEF:

                        • 0


                        If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.


                         Rarity
                        1 cardGoblin Biker Mean Merciless
                         Rarity
                        1 cardGoblin Biker Mean Merciless
                        Goblin Biker Mean Merciless
                        WATER 3
                        Goblin Biker Mean Merciless
                        • ATK:

                        • 1300

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.


                         Rarity
                        1 cardGoblin Bikers Gone Wild
                         Rarity
                        1 cardGoblin Bikers Gone Wild
                        Goblin Bikers Gone Wild
                        DARK 6
                        Goblin Bikers Gone Wild
                        • ATK:

                        • 2400

                        • DEF:

                        • 0


                        If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.


                        R Rarity
                        1 cardKagemucha Knight
                        R Rarity
                        1 cardKagemucha Knight
                        Kagemucha Knight
                        DARK 3
                        Kagemucha Knight
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


                         Rarity
                        1 cardLacrima the Crimson Tears
                         Rarity
                        1 cardLacrima the Crimson Tears
                        Lacrima the Crimson Tears
                        LIGHT 4
                        Lacrima the Crimson Tears
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        1 cardNibiru, the Primal Being
                        UR Rarity
                        1 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        R Rarity
                        1 cardSpeedroid Taketomborg
                        R Rarity
                        1 cardSpeedroid Taketomborg
                        Speedroid Taketomborg
                        WIND 3
                        Speedroid Taketomborg
                        • ATK:

                        • 600

                        • DEF:

                        • 1200


                        If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                        SR Rarity
                        3 cardSpeedroid Terrortop
                        SR Rarity
                        3 cardSpeedroid Terrortop
                        Speedroid Terrortop
                        WIND 3
                        Speedroid Terrortop
                        • ATK:

                        • 1200

                        • DEF:

                        • 600


                        If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                        SR Rarity
                        1 cardThe Phantom Knights of Ancient Cloak
                        SR Rarity
                        1 cardThe Phantom Knights of Ancient Cloak
                        The Phantom Knights of Ancient Cloak
                        DARK 3
                        The Phantom Knights of Ancient Cloak
                        • ATK:

                        • 800

                        • DEF:

                        • 1000


                        If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                        SR Rarity
                        2 cardThe Phantom Knights of Silent Boots
                        SR Rarity
                        2 cardThe Phantom Knights of Silent Boots
                        The Phantom Knights of Silent Boots
                        DARK 3
                        The Phantom Knights of Silent Boots
                        • ATK:

                        • 200

                        • DEF:

                        • 1200


                        If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                        R Rarity
                        3 cardThe Phantom Knights of Torn Scales
                        R Rarity
                        3 cardThe Phantom Knights of Torn Scales
                        The Phantom Knights of Torn Scales
                        DARK 3
                        The Phantom Knights of Torn Scales
                        • ATK:

                        • 600

                        • DEF:

                        • 1600


                        You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                        UR Rarity
                        3 cardTour Guide From the Underworld
                        UR Rarity
                        3 cardTour Guide From the Underworld
                        Tour Guide From the Underworld
                        DARK 3
                        Tour Guide From the Underworld
                        • ATK:

                        • 1000

                        • DEF:

                        • 600


                        When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        3 cardEffect Veiler
                        UR Rarity
                        3 cardEffect Veiler
                        Effect Veiler
                        LIGHT 1
                        Effect Veiler
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                        UR Rarity
                        2 cardGhost Ogre & Snow Rabbit
                        UR Rarity
                        2 cardGhost Ogre & Snow Rabbit
                        Ghost Ogre & Snow Rabbit
                        LIGHT 3
                        Ghost Ogre & Snow Rabbit
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          1 cardCrossout Designator
                          UR Rarity
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                             Rarity
                            3 cardFiendsmith's Tract
                             Rarity
                            3 cardFiendsmith's Tract
                            Fiendsmith's Tract
                            Spell Normal
                            Fiendsmith's Tract

                              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                              UR Rarity
                              3 cardForbidden Droplet
                              UR Rarity
                              3 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                 Rarity
                                3 cardGoblin Biker Grand Breakout
                                 Rarity
                                3 cardGoblin Biker Grand Breakout
                                Goblin Biker Grand Breakout
                                Spell Quick
                                Goblin Biker Grand Breakout

                                  Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.


                                   Rarity
                                  2 cardGoblin Biker Grand Entrance
                                   Rarity
                                  2 cardGoblin Biker Grand Entrance
                                  Goblin Biker Grand Entrance
                                  Spell Normal
                                  Goblin Biker Grand Entrance

                                    Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.


                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                         Rarity
                                        1 cardGoblin Biker Grand Pileup
                                         Rarity
                                        1 cardGoblin Biker Grand Pileup
                                        Goblin Biker Grand Pileup
                                        Trap Normal
                                        Goblin Biker Grand Pileup

                                          Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn.


                                          R Rarity
                                          3 cardPhantom Knights' Fog Blade
                                          R Rarity
                                          3 cardPhantom Knights' Fog Blade
                                          Phantom Knights' Fog Blade
                                          Trap Continuous
                                          Phantom Knights' Fog Blade

                                            Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                             Rarity
                                            1 cardVirtue Stream
                                             Rarity
                                            1 cardVirtue Stream
                                            Virtue Stream
                                            Trap Normal
                                            Virtue Stream

                                              Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Desirae
                                               Rarity
                                              1 cardFiendsmith's Desirae
                                              Fiendsmith's Desirae
                                              LIGHT 9
                                              Fiendsmith's Desirae
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                               Rarity
                                              1 cardFiendsmith's Lacrima
                                              Fiendsmith's Lacrima
                                              LIGHT 6
                                              Fiendsmith's Lacrima
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2400


                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                              UR Rarity
                                              1 cardCherubini, Ebon Angel of the Burning Abyss
                                              UR Rarity
                                              1 cardCherubini, Ebon Angel of the Burning Abyss
                                              Cherubini, Ebon Angel of the Burning Abyss
                                              DARK
                                              Cherubini, Ebon Angel of the Burning Abyss
                                              • ATK:

                                              • 500

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Requiem
                                               Rarity
                                              1 cardFiendsmith's Requiem
                                              Fiendsmith's Requiem
                                              LIGHT
                                              Fiendsmith's Requiem
                                              • ATK:

                                              • 600

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                               Rarity
                                              1 cardFiendsmith's Sequence
                                               Rarity
                                              1 cardFiendsmith's Sequence
                                              Fiendsmith's Sequence
                                              LIGHT
                                              Fiendsmith's Sequence
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              UR Rarity
                                              1 cardMoon of the Closed Heaven
                                              Moon of the Closed Heaven
                                              LIGHT
                                              Moon of the Closed Heaven
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Top-Right


                                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardThe Phantom Knights of Rusty Bardiche
                                              UR Rarity
                                              1 cardThe Phantom Knights of Rusty Bardiche
                                              The Phantom Knights of Rusty Bardiche
                                              DARK
                                              The Phantom Knights of Rusty Bardiche
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                              UR Rarity
                                              1 cardArc Rebellion Xyz Dragon
                                              UR Rarity
                                              1 cardArc Rebellion Xyz Dragon
                                              Arc Rebellion Xyz Dragon
                                              DARK
                                              Arc Rebellion Xyz Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                               Rarity
                                              1 cardGoblin Biker Big Gabonga
                                               Rarity
                                              1 cardGoblin Biker Big Gabonga
                                              Goblin Biker Big Gabonga
                                              LIGHT
                                              Goblin Biker Big Gabonga
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 0


                                              2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                                               Rarity
                                              1 cardGoblin's Crazy Beast
                                               Rarity
                                              1 cardGoblin's Crazy Beast
                                              Goblin's Crazy Beast
                                              DARK
                                              Goblin's Crazy Beast
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 0


                                              2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.


                                               Rarity
                                              1 cardLeVirtue Dragon
                                               Rarity
                                              1 cardLeVirtue Dragon
                                              LeVirtue Dragon
                                              WATER
                                              LeVirtue Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                              R Rarity
                                              1 cardNumber 75: Bamboozling Gossip Shadow
                                              R Rarity
                                              1 cardNumber 75: Bamboozling Gossip Shadow
                                              Number 75: Bamboozling Gossip Shadow
                                              WIND
                                              Number 75: Bamboozling Gossip Shadow
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 2600


                                              2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                                              SR Rarity
                                              1 cardRaider's Knight
                                              SR Rarity
                                              1 cardRaider's Knight
                                              Raider's Knight
                                              DARK
                                              Raider's Knight
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                              SR Rarity
                                              1 cardThe Phantom Knights of Break Sword
                                              SR Rarity
                                              1 cardThe Phantom Knights of Break Sword
                                              The Phantom Knights of Break Sword
                                              DARK
                                              The Phantom Knights of Break Sword
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1000


                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



                                              PHANTOM KNIGHTS Decks in MASTER DUEL








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